| Author |
Thread Statistics | Show CCP posts - 11 post(s) |

Soleil Fournier
Black Serpent Technologies The-Culture
160
|
Posted - 2016.10.12 10:42:09 -
[1] - Quote
The vertical text is bad because of the way you orient it. We have to turn our heads in order to read it. Change it to:
A r m o r
So much easier to read vertically. |

Soleil Fournier
Black Serpent Technologies The-Culture
160
|
Posted - 2016.10.12 11:25:22 -
[2] - Quote
Here's some other feedbacks, top to bottom:
Not a fan of the Gallente Background, having a few background options to choose from would be great
I keep trying to move my avatar's head around to a different angle, so having that ability would be great too.
The skillpoint total blends in, perhaps try to make it stand out from the background a little more. I think I might like it centered in the window better.
The numbers at the top of the bars indicate how many skills you have in that group, but a new player wouldn't automatically know this and could be confused as to what it's for. When you hover above that number, number of skills should be included in the tooltip to make it a bit more clear.
Perhaps the biggest issue I'm having is re-learning how skills are displayed. You've color coded them based on Omega/Alpha...but that's throwing me for a loop because it makes it seem like I only have 1 out 5 levels trained. I'd like an option to make it to where all trained skills are one color, for sanity. Or perhaps the Omega skills block border can be outlined in gold instead of changing the whole block to gold...or vice versa for alpha skills.
I'd like it better if untrained skill levels weren't just shaded, but were a bullet point instead (like you have on skills that aren't plugged into your head). Right now they don't really stand out so you really have to look for trained/untrained levels.
Skills that aren't injected into your head should have a different color text than skills that are on the "all skills" selection to make it obvious. Perhaps red.
The skill in training blue pulsing box needs to be a bit sharper in tone and maybe hang on the deep blue pulsating part a split second longer.
Good stuff guys, I'm diggin' it.
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Soleil Fournier
Black Serpent Technologies The-Culture
162
|
Posted - 2016.10.13 15:14:00 -
[3] - Quote
TigerXtrm wrote: Just the Omega icon and the yellow border is a fine way to indicate something is limited to Omega if you ask me. There has to be some way for new players to see the difference or it will just be confusing.
It's not confusing to figure out what items you have the skills for and what items you don't, just like we're able to do now.
That being said, instead of a gold border around omega items, I'd like an omega symbol in the top right hand corner of the item instead - like the T2 / t3 symbol in the top left of tech 2 & 3 items. This would identify Omega items but does it in a more subtle and non-OCD inducing way. |

Soleil Fournier
Black Serpent Technologies The-Culture
162
|
Posted - 2016.10.13 15:20:49 -
[4] - Quote
On my alpha clone on sisi I'm looking at skills and it's difficult to get a good sense of what's going on.
You guys cross off the gold omega skills, which is fine, but I think shading those boxes out as well would help make the alpha clones make a bit more sense. |

Soleil Fournier
Black Serpent Technologies The-Culture
162
|
Posted - 2016.10.13 15:39:48 -
[5] - Quote
Strongly agree that the TQ version of the 'requirements' tab is more pleasing than the new version. |
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